Game Industry
Fictional Characters as Oshi: Japan’s IP Fandom Playbook
From Genshin Impact to Hatsune Miku to Sanrio's Pompompurin, fictional characters now drive a multi-billion-dollar slice of Japan's oshikatsu fan [...]
VIVERSE Team
June 01, 2026
Game Industry
Web Games in 2026: Why Browser Gaming Is Bigger Than Most People Realize
Unity powers ~55% of new web games in 2025. Here are 8 free Unity WebGL games worth playing in your [...]
VIVERSE Team
May 29, 2026
Game Industry
What Are io Games? Why Browser-Based .io Titles Have Millions of Daily Players
An io game is a free browser-based multiplayer title with a .io domain. Here's where the genre came from, why [...]
VIVERSE Team
May 22, 2026
Game Industry
Early Access Games in 2026: Is the Model Still Worth It for Developers and Players?
Only 20% of 2025 Steam Early Access graduates beat their EA debut revenue. Here's the honest 2026 verdict for indie [...]
VIVERSE Team
May 20, 2026
Game Industry
Triple-A Gaming in 2026: Are Big-Budget Games Losing Ground to Indie and AI Studios?
Triple-A gaming faces 28% industry layoffs and just 7% AI optimism per GDC 2026. See how AAA, indie, and AI [...]
VIVERSE Team
May 19, 2026
Game Industry
Next-Gen Gaming in 2026: What Comes After PS5 and Xbox Series X?
Next-gen gaming is fracturing. PS5 trails PS4 by 25M units, PS6 may slip to 2028-2029, and cloud gaming heads to [...]
VIVERSE Team
May 18, 2026