Building Worlds Together: Wonderland Engine Meets VIVERSE

Sometimes, two great tools just…click. Wonderland Engine and VIVERSE were both built on the idea that 3D experiences should be fast, impressive, and easy to share. Now, they’ve officially connected in a way that makes that vision even more real.
A new open-source template on GitHub demonstrates how to integrate the VIVERSE Avatar SDK with Wonderland Cloud networking, making it possible to bring multiplayer, spatial audio, and real-time avatars together, all in the browser.
- Live demo: worlds.viverse.com/k99xkYZ
- Example repo: github.com/WonderlandEngine/viverse-example
So, what does this mean for creators (and explorers)?
It means you can now:
- Log in with your VIVERSE account to spawn your personalized avatar directly in a Wonderland Engine world.
- Sync names, avatars, and presence across sessions with Wonderland Cloud networking.
- Host immersive, multiplayer sessions for up to 30 players, complete with spatial audio.
- Use the VIVERSE CLI plugin to publish, preview, and share your project in just a few clicks.
It’s a clean, production-minded workflow that bridges the gap between game engine and platform—no special setup, no separate hosting headaches. Just create, connect, and share.
Creator Showcase: Building Together
The best part of any new tool isn’t the code; it’s the creativity that follows. Here are a couple of creators already experimenting with Wonderland Engine and the VIVERSE Avatar SDK integration:
Florian Isikci
Florian, the developer behind Archery Evolution, is bringing his acclaimed WebXR hit to life on VIVERSE using Wonderland Engine. The original Archery Evolution: Time Trials became one of the world’s most-played browser-based archery games. Now, its multiplayer version invites players to draw, aim, and compete together inside shared, web-native worlds. Learn more about Florian’s work at their studio website, Vhite Rabbit XR.
Signor Pipo
A talented developer from the WebXR community and a contributor to the acclaimed HoverFit, Signor Pipo creates surreal, narrative-driven worlds full of humor and tension. In Sir, please, do not press that button!, players wrestle with curiosity and consequence, while mr NOT – enough IS enough turns physicality and play into a strange conversation between creator and puppet. Both showcase the expressive potential of Wonderland Engine’s design flexibility paired with VIVERSE’s social reach.
The template of this collaboration is open source, ready for you to tweak, remix, or expand. Maybe you’re building a studio, hosting a concert, or designing the next viral game. Whatever it is, this gives you a foundation to connect your community inside VIVERSE and across the open web.
Drop by the VIVERSE Discord to share what you’re up to. Chat with new friends, show off your build in progress, or help others that need some help. We look forward to seeing you there!
FAQ
It connects the VIVERSE Avatar SDK with Wonderland Cloud networking. You can use real-time avatars, spatial audio, and multiplayer in the browser.
No. Wonderland Cloud handles the networking. The VIVERSE CLI plugin handles publishing and previewing.
Yes. Log in through the example, and your avatar will spawn in the scene with your name and profile data.
Yes. The template is built to help new and experienced developers publish fast. It shows where to place your App ID and server path.
It currently supports medium-scale multiplayer sessions. Performance depends on your scene design and network load.
No. These examples run in your browser, and players can join from any device.
Yes. Use the VIVERSE CLI plugin to publish and preview. When ready, submit your project for review.
Check the GitHub README for troubleshooting tips. You can also join the VIVERSE Discord for community support.